Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Tuesday, July 4, 2023

There Might Be Bears

There is a question about Ursus arctos in England, the brown bear that was most common in that part of the world: when did it disappear?

The illustrations of bears found throughout the Middle Ages show that people were quite familiar with them. There is little hard evidence of their range and dates, however. The brown bear was widespread in Europe after the last Ice Age, but estimates of when the wild population in England died out range from pre-Roman occupation to late- or even post-Medieval times. The few bones found in caves or other sites do not paint a definitive picture.

It is possible the Romans brought bears with them for the purposes of entertainment, and that some of these were released to breed and expand on the island. Some stones to mark graves from Anglo-Saxon times (420-1066 CE) have bears carved on them, and small carved bears in children's graves suggest they were considered protection for children. But were these evidence of bears in England, or just symbols brought from Northern Europe, where bears were plentiful and part of the culture?

After 1066, the only certain evidence of bears in Great Britain comes from bear-baiting in London—seen in the illustration from a 14th century manuscript—and bears kept at the Tower of London as a zoo, and a medical school in Edinburgh where bones were kept.

In the 12th through 19th centuries, bear-baiting was a "sport" that involved pitting a chained bear against one or more dogs, and sometimes against other animals. In Europe, it was popular in Sweden and Great Britain. It was also common in India, Pakistan, and Mexico.

The arena for it was called a "bear garden" or "bear pit": a circular space with a high wall and raised seating outside of it. The bear would be chained by the leg or neck near one end. Henry VIII was fond of watching bear-baiting, as was Elizabeth I; she even overruled Parliament when a bill was introduced to ban bear-baiting on Sundays. Bear-baiting was eliminated by Cromwell's Puritans, but brought back after 1660. It was not long afterward, however, that people in England started to speak out against the cruelty of bear-baiting (also, the cost of importing bears was becoming prohibitive). The Cruelty to Animals Act of 1835 ended it.

Bear symbolism in the Anglo-Saxon culture, mentioned above, is probably seen no more clearly than in the greatest and best-known epic hero of Anglo-Saxon literature, the "predator of the makers of honey." You all know him, but by a different name, so I'll leave you with that riddle until tomorrow.

Monday, June 13, 2022

Quoits

The idea that quoits—a game in which players toss rings at a stake, hoping to encircle it—originated with the "Greek or Roman discus" does not seem to me to hold up. The discus was flung for distance; quoits is a game of accuracy. The fact that each is circular is not sufficient to link the two historically.

Those who subscribe to the Greco-Roman origin use it as a basis for quoits coming to Britain during the Roman occupation. The game of quoits ("coiting") in England during the reign of Edward III, and again during the reign of his successor, Richard II, was outlawed in favor of pastimes such as archery, which would translate to readiness in battle. This was duplicated in the Statutes of Kilkenny (see here and here) by Edward's son, Lionel of Antwerp, in his rôle as viceroy of Ireland.

(Ironically, quoits was referred to as "manly and healthy amusements" in 1836 in a Washington, DC, advertisement for the available amusements at a nearby coffee house.)

The similarity between quoits and the game of horseshoes suggests that the game might have started with people idling their time by throwing spare horseshoes at a stake or peg. That assumes, however, that "horse shoes" in the past were the ring- or U-shaped pieces of metal they are now.

And that is something worth looking into in more detail.

Monday, October 22, 2012

Battle of the Numbers

Among the accomplishments of Hermann of Reichenau, he also provides us with the set of rules for one of Europe's oldest board games, developed by a monk to teach Boethian number theory, called Rithmomachy or Arithmomachia, "Battle of the Numbers."

The pieces on the rectangular 8x16 board, their "ranks" and their allowed moves are determined by mathematical rules based on their geometry (Circles, Squares, Triangles, Pyramids) and the numbers marked on their surfaces. I could not possibly explain the rules in a short post—nor should I be able to, since the intent was to design a game that truly requires a grasp of mathematical functions and the skill to apply them quickly. Feel free to educate yourselves on the rules here and here.

Laser-etched pieces. [link]
It was more than just a game of strategy like chess (to which it has some resemblance). According to a 2001 book, Rithmomachy
combined the pleasures of gaming with mathematical study and moral education. Intellectuals of the medieval and Renaissance periods who played this game were not only seeking to master the principles of Boethian mathematics but were striving to improve their own understanding of the secrets of the cosmos. [The Philosopher's Game, Anne Moyer]
The game became popular as a teaching aid in monasteries in France and Germany, and even reached England where Roger Bacon recommended it to students at Oxford. Over the centuries it spread as an intellectual pastime, and by the Renaissance it had spread enough that instructions were being printed in French, German, Italian and Latin. Sadly (mercifully?), the game fell out of popularity and the public's consciousness after the 1600s until modern historians re-discovered it.